Posts Tagged ‘iPhone’

Brands are Missing the Boat…Again!

Monday, February 23rd, 2009

It’s said that history repeats itself, and that’s certainly no truer than when one looks back at the history of the mobile data communications as compared to the Internet. Yet, despite having such clarity of retrospective review of mistakes and successes in response to the rapid evolution of the Internet, too many brands are missing the boat, yet again, with mobile. These brands are missing out on highly engaging opportunities with their fan base that lead to further sales… and in these economic times, that’s just plain stupid. But, worse yet, is that certain brands are allowing individuals and other companies to run away with these interactive opportunities.

Consider, if you will, just a sampling of many utilitainment applications available for the iPhone that could have and should have been brought to life by brands…

  • ColorSplash & Juxtaposer, amazing photo editing tools both created by an individual, Hendrik Kueck… why not by Kodak, who almost went extinct once by not foreseeing the migration to digital photography (note Kodak does have an iPhone app for accessing your online Kodak Gallery…whoopie)?
  • Libris, an ebook reader created by Hillbilly Interactive… why not Barnes & Noble or Borders, especially as a way to compete with Amazon’s Kindle?
  • i.TV, a TV & entertainment guide overflowing with capabilities and developed by a new company of the same name… why not TV Guide, are they not looking for renewed relevancy as their readership falls?
  • Gas Cubby, a MPG & vehicle service log & reminder app by new company, App Cubby… where’s Firestone, Jiffy Lube, Advance, Pep Boys or any other national car maintenance brand to take advantage of the many opportunities available?

It’s not all bad, there are some brands that don’t have their heads in the sand…

  • iFood Assistant by KRAFT …amazingly, this brand even gets away with charging for their app, and for good reason…it’s a great app
  • Target …the only branded gift finder that I’m aware of, but still with major faults being no promotion of it, not even a mention, on the Target web site, and no comparison shopping capabilties in an attempt to capture market share from competitors
  • LIVESTRONG.COM Calorie Tracker …while there are plenty of diet & fitness related apps, unlike Weight Watchers & Jenny Craig, the Lance Armstrong Foundation recognizes an opportunity to provide mobile brand engagement

Despite there already being over 15,000 applications in the Apple AppStore, there are still plenty of opportunities for brands to become the premiere utilitainment providers in certain categories; and besides, the Android, Windows Mobile, Palm, and Blackberry application outlets have just recently launched.

There’s no time to continue waiting and it’s obviously quite inexcusable to repeat the same mistake that many brands made by not being the premiere provider of utilitainment online. The mobile application ship’s about to leave port and brands better get on board, or even better yet, captain their respective vertical’s journey.

How’s an Audience of 20 Million Sound?

Friday, December 19th, 2008

Are you a marketer? Would you like to actively engage 20 million potential customers with your brand in a manner unlike any that existed up until five months ago? Oh, and as a side benefit, your brand will be further noticed by millions more and automatically picked up and likely reported on by numerous press outlets and blogs…sound good? But, wait, it gets better…the distribution of your brand engagement opportunity is free, you will achieve a significant advantage over competitors, and this opportunity may even be revenue generating depending on your business type.  Too good to be true?  Nope!

If there are not yet 20 million iPhone users, there will be very soon. There were over 13 million at the end of last quarter’s reporting by Apple and estimates are that 7 million iPhones will be sold this quarter alone. You do the math…but what you may not know, is that a total of 20 million users will put the iPhone close to the total number of Blackberry users, yet achieved with just two generations of one device on one carrier in just 18 months.

While all this is good news for Apple, it’s great news for you as a marketer. You have an opportunity to engage your prospects in a powerful, creative manner using text, audio, video, imagery, gaming interaction, lifestyle utility, and more. You can deliver news, promotions, coupons, benefits, scores, recipes, white papers, training videos, etc. while receiving in return lead data, feedback, photos, votes, referrals, location info, and other usage data.

Join Sam’s Club, Amazon.com, Audi, KRAFT Foods, Target, GAP, eBay, ESPN, Bloomberg, The Weather Channel, Disney, Stanford University and a rapidly growing list of other brands in providing brand engagement opportunities to consumers through information, utility, entertainment, deals and/or community. But, please keep in mind that a rush to market with a poorly designed application or a regurgitation of your existing web site will result in more harm than good…you will meet the wrath of AppStore reviewers.  So, get in touch with an experienced mobile solutions provider who can guide your brand through an appropriate design, development, distribution, marketing and update process that will result in excellent ratings by reviewers and utilization by consumers.  Give OTAir a call or fill out our Contact Us form today.

When “Appvert” Just Isn’t Enough For Your Mobile Marketing Objectives

Friday, November 21st, 2008

You may or may not have heard the term “Appvert” before, but is certainly being tossed about with increasing frequency on the web due to the power and reach of the iPhone and the accompanying iTunes AppStore.

An appvert is simply an application designed to promote or be heavily inclusive of a product, service, event or brand. I guess you could say it bears some similarity to a concept those in marketing are already well familiar with…advergaming, or the purposeful inclusion of advertising within a video game.

The disruptive power of the iPhone / AppStore one-two punch to the other hardware manufacturers, wireless carriers and software producers is resulting in a recent flood of appverts, such as:

- Audi’s test/race driving course
- ESPN’s “Cameraman” sports photo comparison game
- the Obama 08 grassroots campaigning organization utility
- Carling’s iPint beer passing game
- the Nine Inch Nails’ version of the very popular Tap Tap Revenge game
- Columbia Pictures’ promoting the new James Bond 007 movie Quantum of Solace
- Trip planning apps from Travelocity and Hotels.com
- The Weather Channel’s just recently released app featuring forecasts, radar and local forecasts in video format

I invite you to query for these apps in iTunes to take note of a extremely important variable associated with each of these appverts…the tone of the feedback left by those who have downloaded and experienced these apps as I have.  Notice the significant variance in the audience comments overall?  Some appverts…ESPN, Pink, Obama ‘08 and some others…are highly rated, while most of the others have been criticized by the audiences they reached.  Why the difference?  Value.  The benefit to the audience in engaging the application.  Some apps have it, and the others…well, obviously lack end user benefit.

Are iPhone owners particularly picky or hard to please? Are we just overly critical? Or, is society so selfish that something has to be in it for me? Some readers may argue affirmatively to each of those questions, and you may be right to an extent.  But, imagine if you will if TV was mostly an advertising medium with little content.  How many would watch an episode of Heroes if the show/ad ratio was flipped…45 minutes of marketing and 15 minutes of Sylar doing his skull slicing trick?

Having now personally downloaded and tried over 180 applications (yes, I’ve hit the maximum nine home screens three times now), I can confidently claim that the problem with the poorly rated appverts is not the audience, it’s the mindset appverts’ designers, sponsors or owners.  Their focus was on their need of having their brand, their product, their message in front of consumers asap. Instead, they needed to first focus on the lifestyle, needs, challenges, personality of their audience. While it’s certainly okay to utilize the power of the iPhone and the AppStore as a promotional channel, marketers need to put at the center of their design or storyboarding efforts the end user.

This gets us to my contention that “appvertising” is not enough. What’s conveyed in that term, that mindset is nothing but an app and advertising.  I suggest that marketers must take their mobile application promotions to the level of “appvertainment” or “appvertility.”  Can you detect the root words in these terms aside from application and advertising?  There’s entertainment and utility/productivity.

I categorize the apps from Audi, ESPN, and Nine Inch Nails as having a purpose of appvertaining, while apps from Obama ‘08, TWC, Travelocity are clearly examples of appvertility.

Now, just taking an app a step beyond advertising by including entertaining or productive features is not sufficient to earning the acclaim of reviewers.  Your app still needs to be designed well with ease of navigation, fast performance, an attractive interface, great content, PC and/or cloud based integration, and social networking opportunities, if appropriate.  Additionally, you have to keep building on the solid foundation with fixes and enhancements fitting to the genre of application you are offering.

Take for instance the test drive application from Audi…definitely entertaining qualities there and reviewers have said it looks nice, but the game controls have been unsatisfactory to most reviewers and it therefore has a mediocre rating.  Travelocity’s application contains a decent amount of utility going beyond just reservations to also offering flight status and other info.  Yet, notice that the application, like Hotels.com’s app, has not been updated since launch over five months ago.  So, the utility which was once praised for going over and above the absolute basic functionality it could have been launched with, now is negatively critiqued by one reviewer after another for being weak. Why the change in perception?  Simple…the standard for a well done iPhone app has been raised by hundreds of other great apps that have gone to market since.

We are increasingly fielding requests for iPhone applications at OTAir from brands in a variety of vertical markets.  Often times, the goals presented by the prospect are limited to their perspective…presenting coupons, garnering lead information, allowing consumers to find locations near them.  While all valid goals, as a full service mobile marketing firm, we understand that those goals have to be achieved from the audience’s perspective, not the advertisers.  Creative implementations of features providing worthwhile entertainment, utility or productivity that appropriately facilitate or bear the advertisers objectives are necessary to achieve a 4 or 5 star rating in the AppStore.

So, don’t fear the wrath of reviewers and refrain from pursuing an engagement opportunity with your audience using an “appvert.” Simply focus on your audience’s needs first and on design, or better yet, find an experienced mobile marketing company such as OTAir to help make your app a valuable “appvertainment” or “appvertility” benefit to your audience.

Jim Washok
CEO & Mobile Solutions Architect